Based in Sweden
1 May, 2012
DescriptionHelp Fjong and his friends to reach the sky! ..by Eating Candy! In Fjong you play as one of three small birdlike creatures. They dream of flying like other birds, but unfortunately their wings are to tiny. But in the land of the Fjong there is a special candy you can eat that blow you up like a balloon, making you lift from the ground and fly up to the sky. This is the dream of the Fjong. Fjong is a physics based game where you jump around each stage using the mouse to get to a bucket of candy. The stages starts as basic jumping challenges when you control the main blue Fjong but evolves to a more challenging physics puzzle when you unlock the other characters. For example you may need to use the giant yellow Fjongs weight to your advantage or the red small Fjongs impressive jumping abilities to reach your goal.
HistoryFjong was developed by me (Daniel Hjelm) when I was living for a while in Poland (I am originally from Sweden). The actual development went very smooth and the game came together relatively quickly compared to my other projects. The original concept is inspired by the game Bucket Ball. I have always been very fascinated by physics in games and I wanted to learn Box2D. Fjong came naturally from there.
- 3 Different Characters to Play!
- 20 Levels!
- 60 Normal Stars to Collect!
- + 20 Hardcore Stars for the Super Skilled!
- Beautiful and Lush Graphics!
- Realistic Box2D Physics.
Logo & Icon
Awards & Recognition
Fjong has not received any awards or recognitions yet. Please check back later to see if things change.
- "Fjong is a brilliant cross between a platformer and a physics puzzler that's heavy on the cute factor in everything from its visuals to its sound design. Think of it as a cross between Angry Birds, Super Mario Bros. and Kirby that all the while feels 100 percent genuine."
- Joe Osborne, Games.com
- "Being a flounder for games bright and cheery, I almost pressed my face against the screen when happening across Fjong for the first time. Worlds I’d happily depart to in place of the one that is reality for me don’t crop up often, so when they do it usually follows that I forehead my monitor for a few minutes"
- Chris Priestman, Indiestatik.com
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My name is Daniel Hjelm and I am an Independent Game Developer from Sweden. I am currently feeling my way through the industry, trying to take some smaller steps until I can do my dream project. I have always loved and been fascinated by games, and started creating some small hobby projects at a young age. That only lasted a couple of years though and I finally came back to game development again over a decade later in 2011. My "studio" name is VaragtP. The name does not mean anything as far as I know, I just heard it in a dream.
More information on VaragtP, our logo & relevant media are available here.